"Unity, Arduino, Uduino, Touchdesigner, wireless, generated geometries."
“InterPhysis” is a portmanteau of “Interface” and “Physis,” symbolizing how technological advancement is gradually blurring the line between the physical and digital worlds. This experimental game design explores the fluid transformation between a “physicalized interface” and an “interfaced physicalization.”

Uduino is used to enable wireless interaction between Unity and Arduino. Components are compactly soldered onto a PCB prototyping board. The object’s coordinates and angles are adjusted using acceleration and quaternion values from the MPU6050. Six light sensors on the cube’s faces detect hand coverage and ambient light, influencing the generated Geometries. A buzzer and vibration motor provide feedback for two trigger conditions.

